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Thread Statistics | Show CCP posts - 15 post(s) |

Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.09.09 01:22:00 -
[1]
HEy! I wrote this idea months ago (though without hte illus, cred for that)!!!
http://oldforums.eveonline.com/?a=topic&threadID=391287 Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |

Cygnet Lythanea
Ninjitsu Heavy Industries
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Posted - 2006.12.13 06:20:00 -
[2]
Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Second: Personally, I think that POS should be more like ships, with a certain number of slots: no changes to modual size, but make the whole thing a single (dockable) model. It would save a LOT of bandwidth around them, and at the same time allow for more individual looking POS.
She's hunting you, pirate scum...
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.24 04:12:00 -
[3]
You know, the thing I've always wondered is why POS were never mini stations. It would have solved the whole private player housing and lag issues surrounding the station in one fell swoop...
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.25 01:31:00 -
[4]
I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.26 04:36:00 -
[5]
Originally by: TCL987
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
If CCP wants more ships to die they can fix High Sector docking games. Well it could go two ways either more ships die or less people fight because they don't have a way out if they need it.
CCP? FIX? Has the lenght of time this thread has gone on taught us nothing?
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.05.22 15:14:00 -
[6]
*sigh*
CCP promised planetary interactions... back around launch, actually, now that I think about it, they started talking about them.
Remember, folks: you are asking CCP to FIX SOMETHING.
CCP does not fix bugs. CCP makes NEW bugs. (Which is why a lot of older EvE vets don't log on until the day after 'patch day')
Remember: If you find a bug, and report it, CCP will ignore it. If you go on the forums and complain about it, CCP will ban you. If you exploit the crap out of it for years as a member of one of CCP's favored alliances, CCP will give you billions of isk.
I've been asking for a fix for this since 2005. Five years.
I doubt that no matter how the fanbase shouts, CCP will never actually listen to us. The CSM is a joke popularity contest and despite a few of them having asked about this since it's founding, CCP have no intentions of ever fixing POS.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.12.01 03:11:00 -
[7]
CSM will hopefully act on this. Finally.
FIVE YEARS CCP. We've been at this LONGER THEN AMBULATION HAS BEEN DISCUSSED.
Read your damn forums!!!
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.12.04 06:04:00 -
[8]
I find it boggling that this idea has been pushed for this long for this issue, and CCP have avoided it like the plague.
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Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
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Posted - 2011.01.10 01:14:00 -
[9]
CCP HOW MUCH DOES IT TAKE?
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Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
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Posted - 2011.01.25 22:53:00 -
[10]
Gets up on a chair and starts egging on the crowd:
What do we want? FIX POS! What do we need? FIX POS!
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